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Controls · Keyboard

Keyboard keybinds, sourced not guessed

Most keybind tables for new games are copied between sites until nobody knows where they came from. This one works the other way: every key below is traced to an official patch note, and the gaps are labeled as gaps.

Strikers Club shipped into Early Access on July 17 with keyboard and mouse as a first-class input. The developer has been unusually chatty about controls in patch notes, which is how we know several defaults without guesswork: v0.78.0 introduced jockey mode on Ctrl and rebound the regular jump to F specifically to stop players jumping by accident while rushing, and v0.82.0 cleaned up the keybind menu and gave the movement skill move its own bind. What follows is the full honest table.

Verified keyboard binds

ActionKeyStatusSource
Jockey mode (defensive stance)Ctrl (hold)Confirmedv0.78.0 patch notes: defaults to CTRL / left bumper
JumpFConfirmedv0.78.0: default regular jump rebound to F
Jockey dashCtrl + F (jockey + jump)Combov0.82.0: jockey dash (jockey mode + jump) now jumps forward
Camera lockAltConfirmedv0.78.0 fix: 'alt' locks your camera
Menu / creditsEscapeConfirmedv0.78.0: Escape opens the main menu (Credits entry)
MovementNot yet documentedNot yet documentedWe verify the default binds in game and update
Sprint / rushNot yet documentedNot yet documentedRush exists as a mechanic (v0.78.0 notes); its bind is unpublished
Pass / shoot / lobNot yet documentedNot yet documentedAiming is camera-driven (launch press release); binds unpublished
Poke tackle / full tackleNot yet documentedNot yet documentedBoth tackle types are named in patch notes; binds unpublished
Skill move (flick)Not yet documentedNot yet documentedFlick moves confirmed per playstyle; binds unpublished
Movement skill moveRebindable (own keybind)Not yet documentedv0.82.0 added a dedicated keybind for the movement skill move; default unpublished

What the patch notes tell us about the layout

Three details are worth reading between the lines. First, the jump key moved to F because players were jumping accidentally while using rush, which confirms rush exists as a distinct movement mechanic and previously shared a finger zone with jump. Second, jump and goalie jump are separately rebindable since v0.78.0, so keepers can build a layout without touching their outfield habits. Third, v0.82.0 added a dedicated keybind for the movement skill move, the category that covers roulette, stepover, and La Croqueta, which suggests skill moves are triggered by a bind plus direction rather than fighting-game inputs. We have not verified the exact input method in the build yet, so treat that as inference, not confirmed.

Mouse: your aim is the mechanic

The launch press release is explicit that you aim your kicks with the camera, and the store page promises no assists anywhere. On keyboard and mouse that means your mouse hand is doing what the game is actually about: setting the direction of every pass and shot. Two settings help. Sensitivity adjusts in fine 0.01 increments since v0.75.0, so tune it down until long diagonals stop spraying. And Alt locks the camera when you want a fixed view, useful on corners and free kicks. The full settings walkthrough lives on the camera and aiming page.

Rebinding

A keybind menu exists and got a cleanup pass plus clarified labels in the launch patch (v0.82.0). Between that and the separated jump binds, rebinding coverage looks reasonably deep for an Early Access build, but we have not audited every action yet. If a bind you care about cannot be remapped, the standard fallback of Steam Input remapping at client level still applies, with the caveat that the store page does not advertise native Steam Input API support.

Keyboard or pad?

There is no verified consensus this early. Mouse camera aim favors fast, precise kick direction, which pays off in passing and long shots, while analog sticks give finer movement speed control for dribbling. Play a few matches on each and keep whichever makes your passing more accurate. The pad side of the story is on the controller page.

Keep going

Sources: Official patch notes (Steam announcements) · Steam store page