Strikers Club Wiki
Controls

Controls, verified only

Strikers Club is a physics game, so inputs are the whole sport. This hub collects every control fact we can pin to an official source, and clearly marks what the community is still mapping out three days into Early Access.

How this hub handles keybinds

Our rule is simple: a key appears in a table only if an official source names it. The v0.78.0 patch notes put jockey mode on Ctrl and the left bumper and moved the regular jump to F. The Playtest 4 announcement puts the goalkeeper anticipation stance on Ctrl. A fix note confirms Alt locks the camera. Everything beyond that, movement, sprint, pass, shoot, and tackle keys, is not yet documented publicly, so we say so instead of guessing. The v0.82.0 launch patch cleaned up the in-game keybind menu, which remains the single most reliable reference until we finish verifying the full default layout in game.